| 1 | cimport stdlib |
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| 2 | |
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| 3 | cdef class NormalisationCubeMap(Texture): |
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| 4 | def __cinit__(self, *args, **keywords) : |
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| 5 | cdef int i, j |
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| 6 | cdef float _length |
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| 7 | cdef float _vector[3] |
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| 8 | cdef unsigned char* _ptr |
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| 9 | |
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| 10 | self._resize(1, 3, 32, 32, 6) |
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| 11 | _ptr = self._texels |
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| 12 | |
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| 13 | # +X |
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| 14 | for j from 0 < j <= 32: |
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| 15 | for i from 0 < i <= 32: |
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| 16 | _vector[0] = 16.0 |
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| 17 | _vector[1] = -(j + 0.5 - 16.0) |
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| 18 | _vector[2] = -(i + 0.5 - 16.0) |
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| 19 | |
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| 20 | _length = stdlib.sqrtf( _vector[0] * _vector[0] + |
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| 21 | _vector[1] * _vector[1] + |
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| 22 | _vector[2] * _vector[2] ) |
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| 23 | |
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| 24 | _vector[0] = 0.5 * (_vector[0] / _length) + 0.5 |
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| 25 | _vector[1] = 0.5 * (_vector[1] / _length) + 0.5 |
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| 26 | _vector[2] = 0.5 * (_vector[2] / _length) + 0.5 |
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| 27 | |
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| 28 | _ptr[0] = <unsigned char> (_vector[0] * 255) |
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| 29 | _ptr[1] = <unsigned char> (_vector[1] * 255) |
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| 30 | _ptr[2] = <unsigned char> (_vector[2] * 255) |
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| 31 | _ptr = _ptr + 3 |
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| 32 | |
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| 33 | |
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| 34 | #-X |
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| 35 | for j from 0 < j <= 32: |
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| 36 | for i from 0 < i <= 32: |
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| 37 | _vector[0] = -16.0 |
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| 38 | _vector[1] = -(j + 0.5 - 16.0) |
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| 39 | _vector[2] = (i + 0.5 - 16.0) |
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| 40 | |
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| 41 | _length = stdlib.sqrtf( _vector[0] * _vector[0] + |
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| 42 | _vector[1] * _vector[1] + |
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| 43 | _vector[2] * _vector[2] ) |
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| 44 | |
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| 45 | _vector[0] = 0.5 * (_vector[0] / _length) + 0.5 |
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| 46 | _vector[1] = 0.5 * (_vector[1] / _length) + 0.5 |
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| 47 | _vector[2] = 0.5 * (_vector[2] / _length) + 0.5 |
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| 48 | |
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| 49 | _ptr[0] = <unsigned char> (_vector[0] * 255) |
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| 50 | _ptr[1] = <unsigned char> (_vector[1] * 255) |
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| 51 | _ptr[2] = <unsigned char> (_vector[2] * 255) |
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| 52 | _ptr = _ptr + 3 |
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| 53 | |
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| 54 | #+Y |
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| 55 | for j from 0 < j <= 32: |
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| 56 | for i from 0 < i <= 32: |
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| 57 | _vector[0] = (i + 0.5 - 16.0) |
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| 58 | _vector[1] = 16.0 |
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| 59 | _vector[2] = (j + 0.5 - 16.0) |
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| 60 | |
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| 61 | _length = stdlib.sqrtf( _vector[0] * _vector[0] + |
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| 62 | _vector[1] * _vector[1] + |
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| 63 | _vector[2] * _vector[2] ) |
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| 64 | |
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| 65 | _vector[0] = 0.5 * (_vector[0] / _length) + 0.5 |
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| 66 | _vector[1] = 0.5 * (_vector[1] / _length) + 0.5 |
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| 67 | _vector[2] = 0.5 * (_vector[2] / _length) + 0.5 |
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| 68 | |
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| 69 | _ptr[0] = <unsigned char> (_vector[0] * 255) |
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| 70 | _ptr[1] = <unsigned char> (_vector[1] * 255) |
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| 71 | _ptr[2] = <unsigned char> (_vector[2] * 255) |
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| 72 | _ptr = _ptr + 3 |
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| 73 | |
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| 74 | |
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| 75 | #-Y |
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| 76 | for j from 0 < j <= 32: |
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| 77 | for i from 0 < i <= 32: |
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| 78 | _vector[0] = (i + 0.5 - 16.0) |
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| 79 | _vector[1] = -16.0 |
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| 80 | _vector[2] = -(j + 0.5 - 16.0) |
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| 81 | |
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| 82 | _length = stdlib.sqrtf( _vector[0] * _vector[0] + |
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| 83 | _vector[1] * _vector[1] + |
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| 84 | _vector[2] * _vector[2] ) |
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| 85 | |
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| 86 | _vector[0] = 0.5 * (_vector[0] / _length) + 0.5 |
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| 87 | _vector[1] = 0.5 * (_vector[1] / _length) + 0.5 |
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| 88 | _vector[2] = 0.5 * (_vector[2] / _length) + 0.5 |
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| 89 | |
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| 90 | _ptr[0] = <unsigned char> (_vector[0] * 255) |
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| 91 | _ptr[1] = <unsigned char> (_vector[1] * 255) |
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| 92 | _ptr[2] = <unsigned char> (_vector[2] * 255) |
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| 93 | _ptr = _ptr + 3 |
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| 94 | |
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| 95 | |
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| 96 | #+Z |
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| 97 | for j from 0 < j <= 32: |
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| 98 | for i from 0 < i <= 32: |
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| 99 | _vector[0] = (i + 0.5 - 16.0) |
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| 100 | _vector[1] = -(j + 0.5 - 16.0) |
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| 101 | _vector[2] = 16.0 |
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| 102 | |
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| 103 | _length = stdlib.sqrtf( _vector[0] * _vector[0] + |
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| 104 | _vector[1] * _vector[1] + |
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| 105 | _vector[2] * _vector[2] ) |
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| 106 | |
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| 107 | _vector[0] = 0.5 * (_vector[0] / _length) + 0.5 |
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| 108 | _vector[1] = 0.5 * (_vector[1] / _length) + 0.5 |
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| 109 | _vector[2] = 0.5 * (_vector[2] / _length) + 0.5 |
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| 110 | |
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| 111 | _ptr[0] = <unsigned char> (_vector[0] * 255) |
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| 112 | _ptr[1] = <unsigned char> (_vector[1] * 255) |
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| 113 | _ptr[2] = <unsigned char> (_vector[2] * 255) |
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| 114 | _ptr = _ptr + 3 |
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| 115 | |
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| 116 | |
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| 117 | #-Z |
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| 118 | for j from 0 < j <= 32: |
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| 119 | for i from 0 < i <= 32: |
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| 120 | _vector[0] = -(i + 0.5 - 16.0) |
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| 121 | _vector[1] = -(j + 0.5 - 16.0) |
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| 122 | _vector[2] = -16.0 |
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| 123 | |
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| 124 | _length = stdlib.sqrtf( _vector[0] * _vector[0] + |
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| 125 | _vector[1] * _vector[1] + |
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| 126 | _vector[2] * _vector[2] ) |
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| 127 | |
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| 128 | _vector[0] = 0.5 * (_vector[0] / _length) + 0.5 |
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| 129 | _vector[1] = 0.5 * (_vector[1] / _length) + 0.5 |
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| 130 | _vector[2] = 0.5 * (_vector[2] / _length) + 0.5 |
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| 131 | |
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| 132 | _ptr[0] = <unsigned char> (_vector[0] * 255) |
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| 133 | _ptr[1] = <unsigned char> (_vector[1] * 255) |
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| 134 | _ptr[2] = <unsigned char> (_vector[2] * 255) |
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| 135 | _ptr = _ptr + 3 |
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| 136 | |
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| 137 | ''' |
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| 138 | gl.glTexParameteri(self._target, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR) |
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| 139 | gl.glTexParameteri(self._target, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR) |
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| 140 | gl.glTexParameteri(self._target, gl.GL_TEXTURE_WRAP_S , gl.GL_CLAMP_TO_EDGE) |
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| 141 | gl.glTexParameteri(self._target, gl.GL_TEXTURE_WRAP_T , gl.GL_CLAMP_TO_EDGE) |
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| 142 | gl.glTexParameteri(self._target, gl.GL_TEXTURE_WRAP_R , gl.GL_CLAMP_TO_EDGE) |
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| 143 | ''' |
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