| 1 | # PySoy's models.Axis class |
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| 2 | # |
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| 3 | # Copyright (C) 2006,2007,2008 PySoy Group |
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| 4 | # |
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| 5 | # This program is free software; you can redistribute it and/or modify |
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| 6 | # it under the terms of the GNU Affero General Public License as published |
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| 7 | # by the Free Software Foundation, either version 3 of the License, or |
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| 8 | # (at your option) any later version. |
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| 9 | # |
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| 10 | # This program is distributed in the hope that it will be useful, |
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| 11 | # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 12 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 13 | # GNU Affero General Public License for more details. |
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| 14 | # |
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| 15 | # You should have received a copy of the GNU Affero General Public License |
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| 16 | # along with this program; if not, see http://www.gnu.org/licenses |
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| 17 | # |
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| 18 | # $Id: Axis.pym 1360 2008-09-11 05:39:22Z ArcRiley $ |
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| 19 | |
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| 20 | cdef class Axis (Model) : |
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| 21 | '''soy.models.Axis |
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| 22 | |
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| 23 | This L{models class<soy.models>} renders a "XYZ axis" oriented to each |
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| 24 | body it's attached to. This is useful for debugging. |
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| 25 | ''' |
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| 26 | |
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| 27 | ############################################################################ |
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| 28 | # |
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| 29 | # WindowLoop Functions |
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| 30 | # |
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| 31 | |
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| 32 | cdef void _render(self, soy.bodies.Body _body) : |
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| 33 | cdef VertPC _vert[2] # contains both vertex position and color data |
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| 34 | cdef Line _elmt[1] # contains indices to verts to render lines |
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| 35 | # |
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| 36 | # This should be upgraded to use VBO. Test for buffer ID here. |
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| 37 | # |
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| 38 | if self._vertBuffer : |
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| 39 | # |
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| 40 | # Since we already setup the buffers during the first _render, now we |
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| 41 | # just need to re-bind them to render again |
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| 42 | # |
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| 43 | gl.glBindBufferARB(gl.GL_ARRAY_BUFFER_ARB, self._vertBuffer) |
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| 44 | gl.glBindBufferARB(gl.GL_ELEMENT_ARRAY_BUFFER_ARB, self._elementBuffer) |
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| 45 | # |
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| 46 | else: |
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| 47 | # |
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| 48 | # This is the first render pass, so we need to setup the VBO |
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| 49 | # |
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| 50 | # First we'll populate _vert |
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| 51 | # |
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| 52 | self._vert[0].px = 0.00 # \ |
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| 53 | self._vert[0].py = 0.00 # } (0.0, 0.0, 0.0) |
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| 54 | self._vert[0].pz = 0.00 # / |
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| 55 | self._vert[0].cr = 1.00 # \ |
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| 56 | self._vert[0].cg = 0.00 # } Red |
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| 57 | self._vert[0].cb = 0.00 # /___________________________ |
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| 58 | self._vert[1].px = 1.00 # \ |
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| 59 | self._vert[1].py = 0.00 # } (1.0, 0.0, 0.0) |
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| 60 | self._vert[1].pz = 0.00 # / |
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| 61 | self._vert[1].cr = 1.00 # \ |
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| 62 | self._vert[1].cg = 0.00 # } Red |
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| 63 | self._vert[1].cb = 0.00 # /___________________________ |
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| 64 | # |
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| 65 | # Next populate _elmt |
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| 66 | # |
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| 67 | self._elmt[0].a = 0 # Line 0: 0-1 |
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| 68 | self._elmt[0].b = 1 # ____________________________ |
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| 69 | # |
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| 70 | # Create new vertex buffer and send _vert |
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| 71 | # |
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| 72 | gl.glGenBuffersARB(1, &self._vertBuffer) |
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| 73 | gl.glBindBufferARB(gl.GL_ARRAY_BUFFER_ARB, self._vertBuffer) |
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| 74 | gl.glBufferDataARB(gl.GL_ARRAY_BUFFER_ARB, sizeof(_vert), _vert, |
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| 75 | gl.GL_STATIC_DRAW_ARB) |
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| 76 | # |
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| 77 | # Do the same for the element buffer |
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| 78 | # |
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| 79 | gl.glGenBuffersARB(1, &self._elmtBuffer) |
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| 80 | gl.glBindBufferARB(gl.GL_ARRAY_BUFFER_ARB, self._elmtBuffer) |
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| 81 | gl.glBufferDataARB(gl.GL_ARRAY_BUFFER_ARB, sizeof(_elmt), _elmt, |
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| 82 | gl.GL_STATIC_DRAW_ARB) |
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| 83 | # |
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| 84 | # Disable unused pointers |
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| 85 | gl.glDisableClientState(gl.GL_TEXTURE_COORD_ARRAY) # No Texture Coords.. |
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| 86 | gl.glDisableClientState(gl.GL_NORMAL_ARRAY) # or Normals either. |
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| 87 | # |
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| 88 | # Enable color pointer |
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| 89 | gl.glEnableClientState(gl.GL_COLOR_ARRAY); # We need to render with color arrays |
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| 90 | |
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| 91 | gl.glVertexPointer(3, gl.GL_FLOAT, 0, <gl.GLvoid *> 0) |
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| 92 | gl.glColorPointer (3, gl.GL_FLOAT, sizeof(float)*3, <gl.GLvoid *> 0) |
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| 93 | #gl.glPushMatrix() |
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| 94 | gl.glDisable(gl.GL_CULL_FACE) |
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| 95 | gl.glDisable(gl.GL_DEPTH_TEST) |
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| 96 | gl.glDisable(gl.GL_LIGHTING) |
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| 97 | gl.glDrawElements(gl.GL_LINES, 2, gl.GL_UNSIGNED_BYTE, <gl.GLvoid *> 0) |
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| 98 | gl.glEnable(gl.GL_LIGHTING) |
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| 99 | gl.glEnable(gl.GL_DEPTH_TEST) |
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| 100 | gl.glEnable(gl.GL_CULL_FACE) |
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| 101 | #gl.glPopMatrix() |
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| 102 | gl.glDisableClientState(gl.GL_COLOR_ARRAY) |
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| 103 | gl.glEnableClientState(gl.GL_TEXTURE_COORD_ARRAY) |
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| 104 | gl.glEnableClientState(gl.GL_NORMAL_ARRAY) |
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