| 1 | # PySoy's bodies.Body class |
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| 2 | # |
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| 3 | # Copyright (C) 2006,2007,2008 PySoy Group |
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| 4 | # |
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| 5 | # This program is free software; you can redistribute it and/or modify |
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| 6 | # it under the terms of the GNU Affero General Public License as published |
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| 7 | # by the Free Software Foundation, either version 3 of the License, or |
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| 8 | # (at your option) any later version. |
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| 9 | # |
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| 10 | # This program is distributed in the hope that it will be useful, |
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| 11 | # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 12 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 13 | # GNU Affero General Public License for more details. |
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| 14 | # |
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| 15 | # You should have received a copy of the GNU Affero General Public License |
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| 16 | # along with this program; if not, see http://www.gnu.org/licenses |
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| 17 | # |
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| 18 | # $Id$ |
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| 19 | |
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| 20 | cdef class Body : |
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| 21 | '''soy.bodies.Body |
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| 22 | |
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| 23 | Bodies are generic objects in 3d space with a position, velocity, |
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| 24 | mass. Joints an shapes can be applied to them to govern movement. |
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| 25 | ''' |
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| 26 | |
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| 27 | ########################################################################## |
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| 28 | # |
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| 29 | # Python Functions |
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| 30 | # |
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| 31 | |
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| 32 | def __cinit__(self, scene=None, |
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| 33 | position=None, rotation=None, velocity=None, |
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| 34 | model=None, shape=None, |
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| 35 | *args, **keywords) : |
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| 36 | # |
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| 37 | # Preset to avoid threading bugs |
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| 38 | self._model = None |
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| 39 | self._shape = None |
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| 40 | self._tags = soy._datatypes.HashTable() |
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| 41 | # |
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| 42 | if scene == None : |
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| 43 | self._copySet(<ode.dReal*> py.PyMem_Malloc(sizeof(float) * 25)) |
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| 44 | self._bodyID = NULL |
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| 45 | self._scene = None |
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| 46 | elif isinstance(scene, soy.scenes.Scene) : |
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| 47 | self._scene = scene |
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| 48 | self._scene._stepLock() |
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| 49 | self._create() |
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| 50 | self._scene._bodies._append(<void*> self) |
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| 51 | self._scene._stepUnLock() |
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| 52 | else : |
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| 53 | self._scene = None |
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| 54 | self._position = NULL |
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| 55 | raise TypeError('scene must be instance of soy.scenes.Scene or None') |
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| 56 | # |
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| 57 | # Now that these internals are available, set them: |
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| 58 | if position : |
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| 59 | self.position = position |
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| 60 | if rotation : |
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| 61 | self.rotation = rotation |
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| 62 | if velocity : |
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| 63 | self.velocity = velocity |
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| 64 | self.model = model |
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| 65 | self.shape = shape |
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| 66 | |
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| 67 | |
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| 68 | def __dealloc__(self) : |
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| 69 | if self._scene is not None : |
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| 70 | self._scene._stepLock() |
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| 71 | self._remove() |
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| 72 | self._destroy() |
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| 73 | self._scene._stepUnLock() |
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| 74 | elif self._position != NULL : |
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| 75 | # If not in a scene and local storage alloc'ed, free it |
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| 76 | py.PyMem_Free(self._position) |
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| 77 | |
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| 78 | |
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| 79 | def distance(self, Body myBody) : |
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| 80 | assert self._scene == myBody._scene, 'bodies are in different scenes' |
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| 81 | return ode.dDISTANCE(self._position, myBody._position) |
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| 82 | |
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| 83 | |
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| 84 | def floor(self,Body floor) : |
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| 85 | cdef ode.dGeomID _ray |
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| 86 | cdef ode.dContactGeom cg[10] |
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| 87 | cdef ode.dSpaceID _spaceID |
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| 88 | _spaceID = self._scene._spaceID |
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| 89 | _ray = ode.dCreateRay(_spaceID,1000) |
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| 90 | ode.dGeomRaySet(_ray, |
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| 91 | self._position[0], self._position[1], self._position[2], |
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| 92 | 0, -1, 0) |
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| 93 | countacts = ode.dCollide(<ode.dGeomID> _ray, <ode.dGeomID> _spaceID, |
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| 94 | 10, cg, sizeof(cg[0])) |
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| 95 | print "done" |
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| 96 | for contact in range(countacts): # countacts contains amount of collisions |
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| 97 | print "Trying a contact" |
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| 98 | if ode.dGeomGetBody(cg[contact].g2) == floor._bodyID : |
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| 99 | print "Floor found" |
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| 100 | self.position = (self._position[0], cg[contact].pos[1], |
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| 101 | self._position[2]) |
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| 102 | break |
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| 103 | |
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| 104 | |
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| 105 | ############################################################################ |
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| 106 | # |
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| 107 | # Properties |
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| 108 | # |
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| 109 | |
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| 110 | property scene : |
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| 111 | '''Body's Scene |
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| 112 | |
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| 113 | This is the Scene that the body is in. When changed the body's position, |
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| 114 | orientation, velocity, and rotation are all reset to (0,0,0). |
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| 115 | ''' |
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| 116 | def __get__(self) : |
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| 117 | return self._scene |
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| 118 | # |
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| 119 | def __set__(self, soy.scenes.Scene _newscene) : |
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| 120 | cdef ode.dReal _store[25] |
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| 121 | cdef ode.dGeomID _geomID |
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| 122 | # |
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| 123 | # Preset _geomID for speed |
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| 124 | if self._shape is None : |
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| 125 | _geomID = NULL |
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| 126 | else : |
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| 127 | _geomID = self._shape._geomID |
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| 128 | if self._scene is not None : |
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| 129 | self._scene._stepLock() |
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| 130 | self._copyTo(_store) |
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| 131 | self._remove() |
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| 132 | self._destroy() |
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| 133 | if self._shape is not None : |
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| 134 | ode.dGeomSetBody(self._shape._geomID, NULL) |
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| 135 | ode.dSpaceRemove(self._scene._spaceID, self._shape._geomID) |
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| 136 | self._scene._stepUnLock() |
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| 137 | else : |
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| 138 | self._copyTo(_store) |
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| 139 | py.PyMem_Free(self._position) |
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| 140 | self._scene = _newscene |
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| 141 | if self._scene is not None : |
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| 142 | self._scene._stepLock() |
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| 143 | self._create() |
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| 144 | if self._shape is not None : |
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| 145 | ode.dGeomSetBody(self._shape._geomID, self._bodyID) |
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| 146 | ode.dSpaceAdd(self._scene._spaceID, self._shape._geomID) |
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| 147 | self._copyFrom(_store) |
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| 148 | self._append() |
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| 149 | self._scene._stepUnLock() |
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| 150 | # |
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| 151 | def __del__(self) : |
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| 152 | cdef ode.dReal* _store |
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| 153 | if self._scene is None : |
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| 154 | return |
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| 155 | _store = <ode.dReal*> py.PyMem_Malloc(sizeof(float) * 25) |
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| 156 | self._scene._stepLock() |
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| 157 | self._copyTo(_store) |
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| 158 | self._remove() |
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| 159 | self._destroy() |
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| 160 | self._copySet(_store) |
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| 161 | self._scene._stepUnLock() |
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| 162 | |
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| 163 | |
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| 164 | property tags : |
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| 165 | '''Body's tags |
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| 166 | |
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| 167 | This is the body's tagset. |
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| 168 | ''' |
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| 169 | def __get__(self) : |
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| 170 | return self._tags |
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| 171 | |
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| 172 | |
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| 173 | property mass : |
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| 174 | '''Body's mass |
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| 175 | |
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| 176 | This is the mass of the body in the scene. Effects physics. |
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| 177 | ''' |
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| 178 | |
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| 179 | def __get__(self) : |
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| 180 | return self._mass.mass |
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| 181 | # |
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| 182 | def __set__(self, value) : |
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| 183 | if type(value)!=float and type(value)!=int : |
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| 184 | raise TypeError('Must provide an integer or float') |
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| 185 | if value < 0 : |
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| 186 | raise TypeError('No negative masses') |
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| 187 | elif self._bodyID : |
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| 188 | self._mass.mass = value |
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| 189 | if value != 0 : |
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| 190 | ode.dBodySetMass(self._bodyID, &self._mass) |
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| 191 | ode.dBodySetGravityMode(self._bodyID, 1) |
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| 192 | else: |
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| 193 | ode.dBodySetGravityMode(self._bodyID, 0) |
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| 194 | else : |
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| 195 | self._mass.mass = value |
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| 196 | |
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| 197 | |
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| 198 | property position : |
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| 199 | '''Body's Position |
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| 200 | |
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| 201 | This is the (x,y,z) of where your body is in the scene. |
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| 202 | Defaults to (0.0, 0.0, 0.0). |
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| 203 | ''' |
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| 204 | def __get__(self) : |
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| 205 | return soy._datatypes.BodyPosition(self) |
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| 206 | def __set__(self, value) : |
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| 207 | if type(value) != tuple and type(value) != list \ |
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| 208 | and not isinstance(value, soy._datatypes.BodyPosition) : |
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| 209 | raise TypeError('Must provide a tuple, list, or soy._datatype.BodyPosition') |
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| 210 | if len(value)!=3 : |
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| 211 | raise TypeError('Must provide (x,y,z)') |
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| 212 | if self._scene is not None : |
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| 213 | self._scene._stepLock() |
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| 214 | ode.dBodySetPosition(self._bodyID, value[0], value[1], value[2]) |
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| 215 | self._scene._stepUnLock() |
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| 216 | else : |
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| 217 | self._position[0] = value[0] |
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| 218 | self._position[1] = value[1] |
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| 219 | self._position[2] = value[2] |
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| 220 | |
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| 221 | |
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| 222 | property rotation : |
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| 223 | '''Body's Rotational Velocity |
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| 224 | |
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| 225 | This is how fast your body is rotating on it's own axis. |
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| 226 | Defaults to (0.0, 0.0, 0.0). |
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| 227 | ''' |
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| 228 | def __get__(self) : |
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| 229 | return (self._angularVel[0], self._angularVel[1], self._angularVel[2]) |
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| 230 | def __set__(self, value) : |
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| 231 | if type(value)!=tuple and type(value)!=list : |
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| 232 | raise TypeError('Must provide a tuple or list') |
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| 233 | if len(value)!=3 : |
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| 234 | raise TypeError('Must provide (x,y,z)') |
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| 235 | if self._scene is not None : |
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| 236 | self._scene._stepLock() |
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| 237 | ode.dBodySetAngularVel(self._bodyID, value[0], value[1], value[2]) |
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| 238 | self._scene._stepUnLock() |
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| 239 | else : |
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| 240 | self._angularVel[0] = value[0] |
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| 241 | self._angularVel[1] = value[1] |
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| 242 | self._angularVel[2] = value[2] |
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| 243 | |
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| 244 | |
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| 245 | property velocity : |
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| 246 | '''Body's Linear Velocity |
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| 247 | |
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| 248 | This is how fast and in which direction a body is moving in a scene. |
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| 249 | Defaults to (0.0, 0.0, 0.0). |
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| 250 | ''' |
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| 251 | def __get__(self) : |
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| 252 | return (self._linearVel[0], self._linearVel[1], self._linearVel[2]) |
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| 253 | def __set__(self, value) : |
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| 254 | if type(value)!=tuple and type(value)!=list : |
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| 255 | raise TypeError('Must provide a tuple or list') |
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| 256 | if len(value)!=3 : |
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| 257 | raise TypeError('Must provide (x,y,z)') |
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| 258 | if self._scene is not None : |
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| 259 | self._scene._stepLock() |
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| 260 | ode.dBodySetLinearVel(self._bodyID, value[0], value[1], value[2]) |
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| 261 | self._scene._stepUnLock() |
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| 262 | else : |
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| 263 | self._linearVel[0] = value[0] |
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| 264 | self._linearVel[1] = value[1] |
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| 265 | self._linearVel[2] = value[2] |
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| 266 | |
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| 267 | |
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| 268 | property model : |
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| 269 | '''Body's model |
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| 270 | |
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| 271 | If an instance of soy.models.Model it will be rendered as this Body. |
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| 272 | Defaults to None. |
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| 273 | ''' |
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| 274 | def __get__(self) : |
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| 275 | return self._model |
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| 276 | |
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| 277 | def __set__(self, _model) : |
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| 278 | if not (_model is None or isinstance(_model, soy.models.Model)) : |
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| 279 | raise TypeError('must be an instance of soy.models.Model') |
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| 280 | # renderlock |
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| 281 | self._model = _model |
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| 282 | # renderunlock |
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| 283 | |
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| 284 | |
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| 285 | property shape : |
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| 286 | '''Body's shape, if it has one. |
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| 287 | |
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| 288 | The shape used for collisions. |
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| 289 | Defaults to None. |
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| 290 | ''' |
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| 291 | def __get__(self) : |
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| 292 | return self._shape |
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| 293 | |
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| 294 | def __set__(self, value) : |
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| 295 | cdef ode.dBodyID _bodyID |
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| 296 | # |
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| 297 | #################################### |
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| 298 | # |
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| 299 | # Standard Typecheck |
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| 300 | # |
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| 301 | if not isinstance(value, soy.shapes.Shape) and value is not None : |
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| 302 | raise TypeError('Requires a Shape or None') |
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| 303 | # |
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| 304 | #################################### |
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| 305 | # |
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| 306 | # if in a scene, lock it and remove any current shape |
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| 307 | # |
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| 308 | if self._scene is not None : |
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| 309 | self._scene._stepLock() |
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| 310 | if self._shape is not None : |
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| 311 | ode.dSpaceRemove(self._scene._spaceID, self._shape._geomID) |
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| 312 | ode.dGeomSetBody(self._shape._geomID, NULL) |
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| 313 | # |
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| 314 | #################################### |
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| 315 | # |
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| 316 | # Assign shape and, if it's an actual shape, detach/attach it |
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| 317 | # |
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| 318 | self._shape = value |
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| 319 | if self._shape is not None : |
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| 320 | # |
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| 321 | ################################## |
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| 322 | # |
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| 323 | # if the new shape is already attached, detach it |
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| 324 | # |
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| 325 | _bodyID = <ode.dBodyID> ode.dGeomGetBody(self._shape._geomID) |
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| 326 | if _bodyID != NULL : |
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| 327 | (<Body> ode.dBodyGetData(_bodyID)).shape = None |
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| 328 | # |
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| 329 | ################################## |
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| 330 | # |
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| 331 | # if we're in a scene, add geom to it's space |
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| 332 | # |
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| 333 | if self._scene is not None : |
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| 334 | ode.dSpaceAdd(self._scene._spaceID, self._shape._geomID) |
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| 335 | ode.dGeomSetBody(self._shape._geomID, self._bodyID) |
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| 336 | # |
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| 337 | ################################## |
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| 338 | # |
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| 339 | #################################### |
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| 340 | # |
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| 341 | # if we're in a scene, unlock before we return |
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| 342 | # |
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| 343 | if self._scene is not None : |
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| 344 | self._scene._stepUnLock() |
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| 345 | # |
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| 346 | #################################### |
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| 347 | |
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| 348 | |
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| 349 | ########################################################################## |
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| 350 | # |
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| 351 | # C Functions |
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| 352 | # |
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| 353 | |
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| 354 | cdef void _create(self) : |
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| 355 | # |
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| 356 | # This function allows custom _create functions to be used by the classes |
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| 357 | # which inherit Body. |
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| 358 | # |
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| 359 | ###################################### |
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| 360 | # |
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| 361 | # Create a new ODE body and put a pointer to self in it's data storage |
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| 362 | # The data pointer to self allows Scene stepping functions (ie, collision) |
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| 363 | # to quickly access the Python object associated with a given Body. |
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| 364 | # |
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| 365 | self._bodyID = ode.dBodyCreate(self._scene._worldID) |
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| 366 | ode.dBodySetData(self._bodyID, <void*> self) |
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| 367 | # |
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| 368 | ###################################### |
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| 369 | # |
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| 370 | # get local pointers to ODE body states so we can access them directly |
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| 371 | # |
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| 372 | ode.dBodyGetMass(self._bodyID, &self._mass) |
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| 373 | self._position = <ode.dReal*> ode.dBodyGetPosition (self._bodyID) |
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| 374 | self._rotation = <ode.dReal*> ode.dBodyGetRotation (self._bodyID) |
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| 375 | self._quaternion = <ode.dReal*> ode.dBodyGetQuaternion(self._bodyID) |
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| 376 | self._linearVel = <ode.dReal*> ode.dBodyGetLinearVel (self._bodyID) |
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| 377 | self._angularVel = <ode.dReal*> ode.dBodyGetAngularVel(self._bodyID) |
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| 378 | # |
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| 379 | ###################################### |
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| 380 | |
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| 381 | |
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| 382 | cdef void _destroy(self) : |
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| 383 | ode.dBodyDestroy(self._bodyID) |
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| 384 | self._bodyID = NULL |
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| 385 | |
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| 386 | |
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| 387 | cdef void _append(self) : |
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| 388 | # |
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| 389 | # This function allows classes which inherit Body to use a different |
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| 390 | # _append sequence, ie, Light also appends itself to self._scene._lights |
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| 391 | # |
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| 392 | self._scene._bodies._append(<void*> self) |
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| 393 | # |
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| 394 | ###################################### |
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| 395 | |
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| 396 | |
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| 397 | cdef void _remove(self) : |
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| 398 | # |
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| 399 | # This function allows classes which inherit Body to use a different |
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| 400 | # _remove sequence, ie, Light also remove itself to self._scene._lights |
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| 401 | # |
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| 402 | self._scene._bodies._remove(<void*> self) |
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| 403 | # |
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| 404 | ###################################### |
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| 405 | |
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| 406 | |
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| 407 | cdef void _copyTo(self, ode.dReal* _store) : |
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| 408 | cdef int _i |
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| 409 | for _i from 0 <= _i < 3 : |
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| 410 | _store[_i] = self._position[_i] |
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| 411 | for _i from 0 <= _i < 12 : |
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| 412 | _store[_i+3] = self._rotation[_i] |
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| 413 | for _i from 0 <= _i < 4 : |
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| 414 | _store[_i+15] = self._quaternion[_i] |
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| 415 | for _i from 0 <= _i < 3 : |
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| 416 | _store[_i+19] = self._linearVel[_i] |
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| 417 | for _i from 0 <= _i < 3 : |
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| 418 | _store[_i+22] = self._angularVel[_i] |
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| 419 | |
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| 420 | |
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| 421 | cdef void _copySet(self, ode.dReal* _store) : |
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| 422 | # |
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| 423 | # This function mallocs local storage for body attributes when it's |
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| 424 | # not in a scene. The storage is as follows: |
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| 425 | # position*3, rotation*12, quaternion*4, linearvel*3, angularvel*3 = 25 |
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| 426 | # |
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| 427 | self._position = _store |
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| 428 | self._rotation = self._position + 3 |
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| 429 | self._quaternion = self._rotation + 12 |
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| 430 | self._linearVel = self._quaternion + 4 |
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| 431 | self._angularVel = self._linearVel + 3 |
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| 432 | |
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| 433 | |
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| 434 | cdef void _copyFrom(self, ode.dReal* _store) : |
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| 435 | ode.dBodySetPosition (self._bodyID, _store[0], _store[1], _store[2]) |
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| 436 | ode.dBodySetRotation (self._bodyID, &_store[3] ) |
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| 437 | ode.dBodySetQuaternion(self._bodyID, &_store[15]) |
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| 438 | ode.dBodySetLinearVel (self._bodyID, _store[19], _store[20], _store[21]) |
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| 439 | ode.dBodySetAngularVel(self._bodyID, _store[22], _store[23], _store[24]) |
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| 440 | |
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| 441 | |
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| 442 | cdef void _addForce(self, ode.dVector3 _vector) : |
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| 443 | if self._scene is None : |
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| 444 | raise UnboundLocalError('Body is not in a scene') |
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| 445 | self._scene._stepLock() |
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| 446 | ode.dBodyAddForce(self._bodyID, _vector[0], _vector[1], _vector[2]) |
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| 447 | self._scene._stepUnLock() |
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| 448 | |
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| 449 | |
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| 450 | cdef void _addTorque(self, ode.dVector3 _vector) : |
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| 451 | if self._scene is None : |
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| 452 | raise UnboundLocalError('Body is not in a scene') |
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| 453 | self._scene._stepLock() |
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| 454 | ode.dBodyAddTorque(self._bodyID, _vector[0], _vector[1], _vector[2]) |
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| 455 | self._scene._stepUnLock() |
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| 456 | |
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| 457 | |
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| 458 | |
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| 459 | ########################################################################## |
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| 460 | # |
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| 461 | # WindowLoop Functions |
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| 462 | # |
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| 463 | |
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| 464 | cdef void _getModelviewInv(self, float* _mtx) nogil : |
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| 465 | _mtx[0] = self._rotation[0] |
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| 466 | _mtx[4] = self._rotation[4] |
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| 467 | _mtx[8] = self._rotation[8] |
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| 468 | _mtx[3] = 0.0 |
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| 469 | _mtx[1] = self._rotation[1] |
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| 470 | _mtx[5] = self._rotation[5] |
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| 471 | _mtx[9] = self._rotation[9] |
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| 472 | _mtx[7] = 0.0 |
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| 473 | _mtx[2] = self._rotation[2] |
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| 474 | _mtx[6] = self._rotation[6] |
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| 475 | _mtx[10] = self._rotation[10] |
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| 476 | _mtx[11] = 0.0 |
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| 477 | _mtx[12] = -self._position[0] |
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| 478 | _mtx[13] = -self._position[1] |
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| 479 | _mtx[14] = -self._position[2] |
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| 480 | _mtx[15] = 1.0 |
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