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Timestamp:
08/26/08 22:12:59 (3 months ago)
Author:
DavidCzech
Message:

Ticket 929:
* Fixed a printf.
* Make wireframe not anti-aliased by default.

Files:
1 modified

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  • trunk/pysoy/src/bodies/Camera.pym

    r1317 r1348  
    123123    # Check if wireframe mode is turned on 
    124124    if self._wire == 1 : 
    125       gl.glEnable (gl.GL_LINE_SMOOTH) 
    126       gl.glEnable (gl.GL_BLEND) 
     125      #gl.glEnable (gl.GL_LINE_SMOOTH) 
     126      #gl.glEnable (gl.GL_BLEND) 
    127127      #gl.glBlendFunc (gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA)    ## Anti-Aliasing maybe? 
    128128      #gl.glHint (gl.GL_LINE_SMOOTH_HINT, gl.GL_DONT_CARE) 
    129       gl.glLineWidth (3) 
     129      #gl.glLineWidth (3) 
    130130      gl.glPolygonMode(gl.GL_FRONT_AND_BACK, gl.GL_LINE) 
    131131    else : 
    132132      gl.glPolygonMode(gl.GL_FRONT_AND_BACK, gl.GL_FILL) 
    133       gl.glDisable (gl.GL_LINE_SMOOTH) 
    134       gl.glDisable (gl.GL_BLEND) 
     133      #gl.glDisable (gl.GL_LINE_SMOOTH) 
     134      #gl.glDisable (gl.GL_BLEND) 
    135135      #gl.glBlendFunc (gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA) 
    136136      #gl.glHint (gl.GL_LINE_SMOOTH_HINT, gl.GL_DONT_CARE) 
    137       gl.glLineWidth (1) 
     137      #gl.glLineWidth (1) 
    138138    # 
    139139    # Now we apply an inverse matrix to translate to the Scene's origin