Ticket #234 (new task)

Opened 6 years ago

Last modified 5 years ago

dual quaternion transform blending

Reported by: ArcRiley Owned by:
Priority: Medium Milestone: beta4
Component: soy.bodies Version: Trunk
Keywords: Cc:

Description (last modified by ArcRiley) (diff)

For each vertex blend two bone transforms and apply the result to the vertex.

Depends on #238 and #239

Change History

comment:1 Changed 6 years ago by anonymous

  • Milestone 1.0 deleted

Milestone 1.0 deleted

comment:2 Changed 6 years ago by ArcRiley

  • Milestone set to beta1

comment:3 Changed 6 years ago by ArcRiley

  • Keywords rigid, transformation, blending, dual quaternions removed
  • Summary changed from 3D models will be implemented in PySoy by adapting code from other free software sources which use rigid transformation blending algorithms based on dual quaternions. to dual quaternion transform blending
  • Description modified (diff)
  • Milestone changed from beta1 to soc midterm

comment:4 Changed 6 years ago by ArcRiley

  • Component changed from Unknown to soy.bodies
  • Milestone changed from soc midterm to beta1

comment:5 Changed 6 years ago by ArcRiley

  • Milestone changed from beta1 to beta2
  • Reporter changed from JayceDoose to BlaisePascal

comment:6 Changed 6 years ago by ArcRiley

  • Owner changed from JayceDoose to BlaisePascal
  • Reporter changed from BlaisePascal to ArcRiley

comment:7 Changed 5 years ago by ArcRiley

  • Milestone changed from beta2 to beta3

It's too close to beta-2 to implement this now.

comment:8 Changed 5 years ago by ArcRiley

  • Owner BlaisePascal deleted
  • Milestone changed from beta3 to beta4

Moving this ahead another milestone

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