Ticket #238 (new task)
soy.bodies._bodies.Bone needs to calculate transformation
| Reported by: | ArcRiley | Owned by: | |
|---|---|---|---|
| Priority: | Medium | Milestone: | beta4 |
| Component: | soy.bodies | Version: | Trunk |
| Keywords: | Cc: |
Description
Need dual quaternion transformation from bone's resting position/orientation to current position/orientation within the coordinate space of it's Mesh.
Change History
comment:1 Changed 6 years ago by ArcRiley
- Owner changed from JayceDoose to BlaisePascal
- Milestone changed from beta1 to beta2
comment:2 Changed 5 years ago by ArcRiley
- Milestone changed from beta2 to beta3
It's too close to beta-2 to implement this now.
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