Ticket #238 (new task)

Opened 6 years ago

Last modified 7 months ago

soy.bodies._bodies.Bone needs to calculate transformation

Reported by: ArcRiley Owned by:
Priority: Medium Milestone: beta4
Component: soy.bodies Version: Trunk
Keywords: Cc:

Description

Need dual quaternion transformation from bone's resting position/orientation to current position/orientation within the coordinate space of it's Mesh.

Change History

comment:1 Changed 6 years ago by ArcRiley

  • Owner changed from JayceDoose to BlaisePascal
  • Milestone changed from beta1 to beta2

comment:2 Changed 5 years ago by ArcRiley

  • Milestone changed from beta2 to beta3

It's too close to beta-2 to implement this now.

comment:3 Changed 5 years ago by ArcRiley

  • Owner BlaisePascal deleted
  • Milestone changed from beta3 to beta4

Again, moved ahead another milestone

comment:4 Changed 7 months ago by SamuelKim

Last edited 7 months ago by SamuelKim (previous) (diff)
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