Ticket #238 (new task)
soy.bodies._bodies.Bone needs to calculate transformation
|Reported by:||ArcRiley||Owned by:|
Need dual quaternion transformation from bone's resting position/orientation to current position/orientation within the coordinate space of it's Mesh.
- Owner changed from JayceDoose to BlaisePascal
- Milestone changed from beta1 to beta2
- Owner BlaisePascal deleted
- Milestone changed from beta3 to beta4
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