Ticket #889 (closed enhancement: fixed)
soy.meshes.Shape
| Reported by: | ArcRiley | Owned by: | DavyWybiral |
|---|---|---|---|
| Priority: | Low | Milestone: | beta2 |
| Component: | soy.models | Version: | Trunk |
| Keywords: | Cc: |
Description
Create a class containing a set of primitives (the same as ODE's collision shapes) chosen by which shape is assigned to the Body the mesh is attached to.
This is useful for debugging collision or just really basic physics examples.
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