id,summary,reporter,owner,description,type,status,priority,milestone,component,version,resolution,keywords,cc
928,soy.scenes.Planar,ArcRiley,DavidCzech,"This class will inherit from soy.scenes.Scene and add a ODE collision plane rendered as a large plane of the same size.  It is important to note that the plane is a part of the scene itself, not a body.

The plane faces up in the direction of scene gravity, or in the Y axis if no gravity is used, and will have a size parameter accepting two elements.

The center of the plane will always be (0,0,0) unless a simple property allows otherwise.

The plane will have a .material property for changing the material.  A second property may allow the texcoords to be something other that (0.0,0.0,1.0,1.0).

The plane will be a poly grid (triangles, quads, etc) such that specularity and other effects work as expected.

Lastly, a simple example should be written to render spheres on it with one of the spheres controlled by the keyboard, or a similarly basic example of how a plane works.",task,closed,Medium,beta4,soy.scenes,Trunk,worksforme,,
