Ticket #936 (new defect)
Opened 9 months ago
prevent MaterialList from rendering light tangents when no normal map in use
| Reported by: | ArcRiley | Owned by: | |
|---|---|---|---|
| Priority: | High | Milestone: | beta3 |
| Component: | soy._datatypes | Version: | Trunk |
| Keywords: | Cc: |
Description
The current code calculates per-vertex light tangents each frame, regardless of whether a normals map is in use. To fix this, generate only if _hasBumps > 0, and modify this value:
- increase whenever a Material is added to MaterialList which contains a normals texture
- increase each MaterialList using a Material when the normals texture is added
- decrease each MaterialList using a Material when the normals texture is removed
- decrease whenever a Material containing a normals texture is removed from a MaterialList
Note that materials are added to MaterialList when a face using them is added to a mesh and removed when the last face using that material is removed from a mesh. Or, it should.
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