Ticket #949 (reopened defect)
Fix texcoords, normals, and tangents in examples/blocks.py
| Reported by: | ArcRiley | Owned by: | |
|---|---|---|---|
| Priority: | Medium | Milestone: | beta3 |
| Component: | Examples | Version: | Trunk |
| Keywords: | Cc: |
Description
Merge the new bump code into blocks.py, make it generic for which two textures are used (both black and color), and verify this is working with the normals map demo rotating in 3d with all the faces looking correct.
If a bug in the dot3 (normal map) code is found, open a ticket with specifics
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