Ticket #986 (new defect)
Opened 2 years ago
Texture is leaking memory
| Reported by: | ArcRiley | Owned by: | |
|---|---|---|---|
| Priority: | Medium | Milestone: | beta4 |
| Component: | soy.textures | Version: | Trunk |
| Keywords: | Cc: |
Description
There's a memory leak when a Texture object is destroyed. Solving it isn't as simple as you'd think because a texture has to be deleted from GL in the rendering thread.
Since textures are not commonly created/destroyed in repetition I'm marking this for after the current release cycle.
free(self.texels)
glDeleteTextures(1, {self._textureID})
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