id,summary,reporter,owner,description,type,status,priority,milestone,component,version,resolution,keywords,cc
986,Texture is leaking memory,ArcRiley,,"There's a memory leak when a Texture object is destroyed.  Solving it isn't as simple as you'd think because a texture has to be deleted from GL in the rendering thread.

Since textures are not commonly created/destroyed in repetition I'm marking this for after the current release cycle.

{{{
free(self.texels)
glDeleteTextures(1, {self._textureID})
}}}
",defect,new,Medium,beta4,soy.textures,Trunk,,,
