id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc
986	Texture is leaking memory	ArcRiley		"There's a memory leak when a Texture object is destroyed.  Solving it isn't as simple as you'd think because a texture has to be deleted from GL in the rendering thread.

Since textures are not commonly created/destroyed in repetition I'm marking this for after the current release cycle.

{{{
free(self.texels)
glDeleteTextures(1, {self._textureID})
}}}
"	defect	new	Medium	beta4	soy.textures	Trunk			
