Changes between Version 2 and Version 3 of Cloud Gaming
- Timestamp:
- 08/19/12 23:11:18 (9 months ago)
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Cloud Gaming
v2 v3 6 6 7 7 PySoy is designed for games to run the same regardless of whether they're being run on a player's local machine, on a machine which a mobile agent connects to, or on a server cloud with thousands of players connected to the cloud with a variety of different agents. 8 9 = Networking = 10 11 Our cloud gaming infrastructure starts with [http://www.lightmelody.org/ XMPP Jingle]; XMPP itself is used for buddy lists, chat, status, game discovery, and other functions generally provided by game networks. When connecting to a game, Jingle (originally by Google for GTalk) is used to establish a UDP link between agents and servers. We have a XMPP client library called [http://www.lightmelody.org/ LightMelody] which handles manages most of this. 8 12 9 13 = Agents =
