Changes between Version 2 and Version 3 of Cloud Gaming


Ignore:
Timestamp:
08/19/12 23:11:18 (2 years ago)
Author:
ArcRiley
Comment:

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  • Cloud Gaming

    v2 v3  
    66 
    77PySoy is designed for games to run the same regardless of whether they're being run on a player's local machine, on a machine which a mobile agent connects to, or on a server cloud with thousands of players connected to the cloud with a variety of different agents. 
     8 
     9= Networking = 
     10 
     11Our cloud gaming infrastructure starts with [http://www.lightmelody.org/ XMPP Jingle]; XMPP itself is used for buddy lists, chat, status, game discovery, and other functions generally provided by game networks. When connecting to a game, Jingle (originally by Google for GTalk) is used to establish a UDP link between agents and servers. We have a XMPP client library called [http://www.lightmelody.org/ LightMelody] which handles manages most of this. 
    812 
    913= Agents =