Changes between Version 28 and Version 29 of FAQ


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Timestamp:
07/10/13 07:46:52 (18 months ago)
Author:
ahmed
Comment:

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  • FAQ

    v28 v29  
    99Q: build the engine for  Python? 
    1010 
    11 A: Python was chosen due to it being easy to learn, fast to develop with, and because it's the scripting language used in both 2d and 3d art software ( Blender,  GIMP, etc). It's also in fairly wide use in the proprietary games industry, both for add-on scripts and the core engine, and is cross-platform. With all the speed-intensive functions in C, there's really not a noticeable difference to players. 
     11A: Python was chosen due to it being easy to learn, fast to develop with, and because it's the scripting language used in both 2d and 3d art software ( Blender,  GIMP, etc). It's also in fairly wide use in the proprietary [http://www.uk-essay.net/|essay writer uk] games industry, both for add-on scripts and the core engine, and is cross-platform. With all the speed-intensive functions in C, there's really not a noticeable difference to players. 
    1212 
    1313Q: base the engine on OpenGL 1.4, isn't that really outdated?